Thursday, October 16, 2014

Reading seminar 2 - Björn Lundkvist

The chapters that we have read for this weeks seminar are about different aspects of designing your product. The chapters cover a lot of great methods of making a good design and they mark some points that are important to take in consideration when working with interaction design.

I found chapter 8 most interesting and I think that it is the most relevant chapter for where we are in our project at the moment. It is about prototyping, testing and development and I think that all those three things are something that could be good for us to put some thought on. We have come up with our final design idea and I think it could be good step for us to make a prototype of our final design so that it is easier to get a grip on what we want to do with our idea. I think that by doing this it will be easier for us to make a good interaction design. We have put a lot of focus on that our final design should be easy to use and understand. We want the user to feel comfortable with our product straight away. Another reason for making a prototype and testing it is because we have created our final design idea mostly based on the genius design perspective and on the interviews that we´ve made. If we don´t test our product by making a prototype it could be easy for us to overlook things that are obvious for us who came up with the product but maybe not as obvious for the user. The one and only unbrakeable law in interaction says “Design for the users” as is stated in chapter 6 and you don´t simply mess around with chapter 6 so I guess the only logical thing to do here is to follow that unbreakable law.

In the text the writer recommends the interaction designer to make several different prototypes rather than just making one prototype. A prototype can be anything from illustrations on a piece of paper to an almost finished functioning product. We have already tried to illustrate our design idea as sketches on paper and simple drawings and I think it could be time for us to make a prototype that looks more like the finished product on the computer. Since we are making an application for mobile phones I think it could be a good idea to try to represent the application by different images in the computer describing every page and function of our final design so that it is easier to understand and view. We can test it by letting some of our class mates have a look at it and have them trying to explain back to us how our product works and how it is used. By doing this I think that we will get a good view on the users perspective and that is important when working with interaction design.

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