Showing posts with label Group B3. Show all posts
Showing posts with label Group B3. Show all posts

Sunday, October 19, 2014

Thoughts from seminar 2

Our findings from the group discussion was fore mostly that we would liked to been told to read chapter 6 (which was partly about brainstorming) before we had the exercise about brainstorming. We felt that this information was brought up a bit too late in the process. Therefore we didn’t have much use for this at this phase.

We further discussed chapters 7 and 8 which was about refinement and about prototyping your product. We are still in the refinement phase and we feel that the book gave us an idea of how to approach the rest of this phase. A flow chart, which was mentioned in this chapter is something that we found was a really helpful tool for the group to get a common picture of our product. We got a more clear idea of our concept.

The book also talked about low-fidelity and high-fidelity prototypes and we concluded that we, in our group, probably will use a low-fidelity prototype. The heuristic evaluation method will most likely be something to have in mind when prototyping our product. And this, we think, can also be useful in the iterative-design-prototyping-process.

Some questions we discussed was: “How does the relationship between developing and prototyping work and do we think it should be?”

  • We concluded that you would like a technological foundation when you build an evolutionary prototype. Some design decisions might not be possible without technology. It certainly is a good idea to think about…!

Another question we discussed was: “How do you introduce a shift in technical paradigms?"

  • Our discussion lead to some thoughts how much trust a user must have for a certain company to adapt the design innovations that they produce. We also talked about having a perspective where you know that a new innovation is better through an analytic point of view. This is something that the book called a superior design cause of the fact that it should work better. We also talked about how leading companies easily can force a new design on the user and that later on becomes a standard.

Thursday, October 16, 2014

Group meeting 16/10

Today we had a group meeting where we evaluated group B5s project and discussed reflections and thoughts on their project and ideas. It was fun to get a bigger view and insight on an other groups project and it gave us some perspective of how to think when we design our own project.
During the meeting we also brainstormed about some good names and slogans for our project where one of the most popular name ideas was "Bubble".
We also made a very simple prototype of our product by drawing the interface on a whiteboard to get a good overview of how we might want the product to look.
The next step for us now is to make a simple prototype app in css/html so that we can get a good perspective of how we want to make the design even better.


  

Thursday, September 25, 2014

State-of-the-art analysis summary

Our state-of-the-art analysis can be divided into two different groups. One with applications that you use before your visit and one with interactive technology during your visit. Our target group (people who usually do not visit a museum) must recieve information before the visit to attract them and we also conclude that it might benefit if there were some kind of fun, interactive way to experience the exhibits.

We looked at Tekniska Museets website, Rabble and Event planners to get an insight how one might attract our target group to visit. From our analyses we draw the conclusion there might be a need for an information platform that does not send the user to other webpages that may or may not be easy to use, but instead displays relevant information in a visually appealing fashion.

Rabble uses special offers to attract people to different restaurants, stores and experiences, such as massages. We think that this could work to attract people to museums but not with the discount offers, but rather through relevant information.

There are a lot of different event planner websites, some working better than others. One that stood out was visitstockholm.se which had a clean and easy way to find information about specific events. We think that this type of design could be implemented more in future web pages since it gives a very good first impression to the user.

Another perspective of attracting people to museums is the actual interactive technology at the museums. We analyzed an audio guide and an interactive smell game to get a better insight interactive technology.

The visitors at the museum are usually not aware of the existence of the audio guides or the games that exists. They are introduced to the concepts when they arrive. We think that it might be a good idea to highlight these technologies at a web page or an app to attract more visitors.

Our project is starting to head more towards some kind of technology that is combining solutions to attract people to the museums with interactive solutions at the museums. We have begun brainstorming about combining existing “games” at the museums with an easy to use mobile application that also contains relevant information about the museums.

Summary of interviews

We went to Tekniska Museet to make our interviews. The first conclusion that we could draw was that people generally haven’t really reflected on their museum habits. It felt like many of the answers to our questions were about things that people have not thought about very much. E.g. when we asked the question “What would make you go to museums more often?” Many of the answers felt as if the person didn’t really know what would make him or her go to museums. The typical answer to this question was something like “More exhibitions I guess”. This tells us that people don’t reflect a lot about specific reasons to visit a museum.
Another question that we asked was if people were willing to use their smartphones more interactively at the museum. The answer to this question varied a lot between people of different ages. Older people thought that using the smartphone at the museum would be a distraction for them and that it would take away their attention from the exhibition. Younger people were more willing to use their smartphones if it served a fruitful purpose for the visit. “QR-codes are lame” was one of the answers to this question but the same person also admitted that it could be interesting if it served an extraordinary purpose.
We interviewed some people who were in Stockholm on vacation and was visiting the museum. We got the feeling that it is easier to go to museums if you are on vacation. It is a way to experience the culture in the city you are in and you can learn a lot about the place you are visiting. You are also more likely to go to a museum while travelling since you already have mindset to go out and do things and to see and experience a lot of culture that is different from your own.
We also learnt that people usually visit a museum together with one or two friends rather than go alone. Most of the people we interviewed were at the museum together with friends. Not many visitors were there alone or in a larger group.
In final conclusion we think that we have learnt a lot from our visit to the museum not only from the interviews but also from our own experiences of the exhibitions. Since we ourselves are all in our specified target group we believe that we can use both the interviews and a lot of our own impressions when coming up with a concept that will make people go to museums more often.


Thursday, September 18, 2014

Seminar 1 - 18/9 - Thoughts from the group discussion

Today was our first seminar with Vincent, our group supervisor, where we discussed chapters 2, 4 and 5 from the Designing for Interaction book.

We started talking about what we've been reading and something that caught all of our attention was the Genius Design approach that was mentioned in chapter 2 in the book. At first we discussed that it’s was probably a bad idea to use this approach in our group project but after some discussion with Vincie we decided that a combination of genius design, the UCD and ACD would suit our needs. He made us realize that we're also are a part of our target group and that we should think of our own needs and desires when designing. The target group that we've chosen to work with is people that don’t go to museums or who rarely visit them.

After that insight we started asking ourselves when we last visited a museum, why we went, what we thought before and after the visit and so on. This information will make our questions more relevant to our target group. Another interesting thing that came up during the discussion was that when we talked about our museum exhibition on monday, we concluded that we were really looking forward to it, even though none of us have been to a museum in a long time!